In movies, robots can walk, talk and even pretend to be human. Their real-life counterparts are considerably more limited. But this gap is closing, and Engineered Arts, a UK robotics company, is seeking to bring reality closer to fiction.
Engineered Art’s current flagship product is RoboThespian, the robotic actor. A full-sized humanoid with a biologically inspired design, RoboThespian is used by research and education centers the world over to inform, entertain and investigate new developments in robotics. Institutions in over 20 countries, including NASA Kennedy Space Centre (USA), Gazientep Planetarium (Turkey), Questacon Science Centre (Australia), and numerous universities worldwide are using RoboThespian every day.
Maplesoft technology was used in the design and modeling of balancing and talking RoboThespian robots. Maplesoft was used to design the biologically analogous humanoid robot leg integrating a novel actuator, studying its static and dynamic stability, and building the designed leg to determine strategies for its control. However, RoboThespian, for all his conversational appeal, is largely static. His legs are powered, but he can merely squat and stand in place, never moving from a fixed location.
Enter Byrun, the latest Engineered Arts endeavour. Using MapleSim, Byrun’s designers and engineers developed a biologically analogous leg design which will give Byrun the ability to walk, run, jump and hop. Byrun will be a new kind of full-scale dynamic humanoid that will take social robotics to the next level. With a faster, stronger, more dexterous upper body, a virtually infinite array of facial features (courtesy of his projective head display), and the same speaking and singing abilities as his predecessor, RoboThespian, Byrun has the potential to revolutionize human-robot interaction.
According to Guillaume Hirohide Sasagawa, an engineer at Engineered Arts, “In Byrun, we want to integrate more human-like dynamics into the mechanical design. Using a human-inspired approach at a hardware level makes walking, running and jumping possible without rigid, robotic-looking motion.” MapleSim assisted in Byrun’s design by allowing engineers to simulate complex, nonlinear, compliant components such as his pneumatic muscles and parallel springs. These are used for safety compliance, shock absorption, energy efficiency and human-like smooth motion curves.
Engineered Arts specializes in unconventional actuation solutions chosen to best suit the application. Motors are fast and precise, but inefficient and rigid. Pneumatic actuators, on the other hand, are powerful and energy efficient, but difficult to control. The conventional approach in robotics is to use a single actuator for a single joint—Byrun will use a parallel electro-pneumatic design, where multiple actuators control single-joint actions. This approach uses the best facets of both types of actuation, while compensating for their drawbacks. Conversely, some actuators will generate coupled motion across several axes, to imitate (for example) the organic design of the human shoulder. This makes for more natural-looking motion, but can be potentially difficult to control. Maplesoft provides advanced solvers that can tackle the difficult multi-variant control equations used to develop Byrun’s motion algorithms.
By creating virtual prototypes of each design phase in the software, Byrun’s engineers can investigate the feasibility of mechanical solutions without needing to create a series of prototypes. “The software helps us to create the design parameters in a very fast virtual environment,” explained Sasagawa. “We are no longer required to rebuild the robot for every design iteration, which saves us significant time and cost, and allows us to explore more radical options. As well, complex kinematics can be easily simplified.” Byrun’s hardware requires modeling mechanical, electrical, thermal and pneumatic elements—with the help of the simulation tool, the component requirements can be largely anticipated in advance.
The engineering team has also found this program useful for its ability to simplify complex calculations. “MapleSim’s ability to automatically generate complex mathematical models, such as the leg dynamics, is outstanding. Different parameters can be altered at different stages to reduce the complexity of calculations,” Sasagawa said. “In the case of Byrun, we were able to dramatically simplify the leg dynamics, making the computations much faster.”
In addition to designing Byrun’s electro-pneumatic hybrid legs and upper body for fully mobile walking and running, the engineers are also developing a robotic hand with the same principles, creating a compact, highly efficient compliant manipulator. They have designed an elbow joint with unconventional kinematic characteristics in humanoid robotics with electro-pneumatic parallel actuation, and are currently making a full torso-shoulder-arm model in MapleSim. This model will be used for solving forward kinematics, inverse kinematics, end-effecter dynamics and compliance.
Robots like Byrun are setting a new standard for both humanoid and more general robotic design. “To be worth its cost, this robot must perform something never seen before. If it can do just 10% of John Travolta’s walk, Margot Fonteyn’s dance and Julia Roberts’ smile, we have a winner,” said William Jackson, director of Engineered Arts. “Achieving these goals is a daunting task. We are creating not just an exciting piece of hardware, but one that will make a great development platform for others to build on. When Byrun takes his next step, so shall we.”
Maplesoft Engineering Solutions
maplesoft.com
Filed Under: TECHNOLOGIES + PRODUCTS, The Robot Report
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