Design World

  • Home
  • Technologies
    • ELECTRONICS • ELECTRICAL
    • Fastening • joining
    • FLUID POWER
    • LINEAR MOTION
    • MOTION CONTROL
    • SENSORS
    • TEST & MEASUREMENT
    • Factory automation
    • Warehouse automation
    • DIGITAL TRANSFORMATION
  • Learn
    • Tech Toolboxes
    • Learning center
    • eBooks • Tech Tips
    • Podcasts
    • Videos
    • Webinars • general engineering
    • Webinars • Automated warehousing
    • Voices
  • LEAP Awards
  • 2025 Leadership
    • 2024 Winners
    • 2023 Winners
    • 2022 Winners
    • 2021 Winners
  • Design Guides
  • Resources
    • 3D Cad Models
      • PARTsolutions
      • TraceParts
    • Digital Issues
      • Design World
      • EE World
    • Educational Assets
    • Engineering diversity
    • Reports
    • Trends
  • Supplier Listings
  • Advertise
  • SUBSCRIBE
    • MAGAZINE
    • NEWSLETTER

More Than Play: Can Video Games Train Sailors And Marines?

By Warren Duffie Jr., Office of Naval Research | May 26, 2017

Blasting video game zombies, aliens and gangsters might not seem intellectually stimulating, but current research shows these computerized conflicts actually sharpen a range of cognitive skills—including better multitasking, increased attention span, faster reaction time and greater visual acuity.

An important unanswered question, however, is what specific components of first-person-shooter and other action video games—e.g., “Call of Duty,” “Halo” or “Grand Theft Auto”—contribute to this cognitive improvement.
 
With support from the Office of Naval Research (ONR), Dr. Shawn Green, a psychology professor at the University of Wisconsin-Madison, has partnered with a video game company to build a customized game incorporating design elements used widely throughout the industry.

The goal: Isolate and identify those elements most conducive to human learning.

This knowledge would enable video game developers to create informative, yet engaging, products for education and job training. The Navy and Marine Corps are interested in such technology for jobs requiring substantial training time on computer simulators or virtual-reality displays—sonar technicians, radar, pilots and surgeons, for example.

“We know people will spend hours playing a video game,” said Dr. Ray Perez, a program manager in ONR’s Warfighter Performance Department. “Is there a way to use some of those entertainment elements to design training that will keep warfighters engaged, help them learn faster and perform their jobs better? What is the secret sauce?”

To identify those ingredients, Green and his laboratory team worked with E-Line Media—which develops educational games—to create a first-person-shooter fantasy product called “Elemental,” which can be played on a laptop or desktop computer. More “Harry Potter” than “Walking Dead,” the non-violent game enables players to shoot magical spells at otherworldly creatures.

“The spells look like colored projectiles,” said Green. “There are different spells for certain types of enemies, including rock and water monsters. We kept the game non-violent because we may want to design a kids’ version one day.”

Green and his team equipped “Elemental” with numerous game factors thought to boost human learning and cognition: changing background colors, rapidly appearing and disappearing objects, missions of varying complexity and intensity, and enemy characters that attack at unpredictable speeds.

“We wanted to create a commercial-quality, research-capable game that resembled the popular games out today,” said Green. “At the same time, it will allow us to study and magnify elements that enhance human learning, and scale back or even eliminate those that don’t.”

Green completed work on his game a few months ago and is now conducting experiments involving student volunteers. Each series of experiments lasts six weeks and involves 20 participants equally divided into two groups. One group plays a low-action version of “Elemental” while the other plays a faster, more intense high-action version.

Each participant plays 20 one-hour gaming sessions. Before each session, they undergo brain scans in an MRI machine. Another scan follows the session, during which Green looks for changes in regions of the brain associated with vision, attention, perception and motor skills—and what effects these could have on learning and cognition.

After six weeks, participants complete tests assessing visual sharpness and clarity, multitasking ability and skill tracking moving objects on a screen. Green will conduct his experiments for two years, after which he hopes to have a new, more refined test game ready for Sailors and Marines.

You might also like


Filed Under: Aerospace + defense

 

LEARNING CENTER

Design World Learning Center
“dw
EXPAND YOUR KNOWLEDGE AND STAY CONNECTED
Get the latest info on technologies, tools and strategies for Design Engineering Professionals.
Motor University

Design World Digital Edition

cover

Browse the most current issue of Design World and back issues in an easy to use high quality format. Clip, share and download with the leading design engineering magazine today.

EDABoard the Forum for Electronics

Top global problem solving EE forum covering Microcontrollers, DSP, Networking, Analog and Digital Design, RF, Power Electronics, PCB Routing and much more

EDABoard: Forum for electronics

Sponsored Content

  • Robot Integration with Rotary Index Tables and Auxiliary Axes
  • How to Choose the Right Rotary Index Table for Your Application
  • Designing a Robust Rotary Index Table: Engineering Best Practices for Long-Term Performance
  • Custom Integration Options for your New and Existing Rotary Table Applications
  • Tech Tips: Crossed Roller Bearing Update
  • Five Uses for the Parvalux Modular Range
View More >>
Engineering Exchange

The Engineering Exchange is a global educational networking community for engineers.

Connect, share, and learn today »

Design World
  • About us
  • Contact
  • Manage your Design World Subscription
  • Subscribe
  • Design World Digital Network
  • Control Engineering
  • Consulting-Specifying Engineer
  • Plant Engineering
  • Engineering White Papers
  • Leap Awards

Copyright © 2026 WTWH Media LLC. All Rights Reserved. The material on this site may not be reproduced, distributed, transmitted, cached or otherwise used, except with the prior written permission of WTWH Media
Privacy Policy | Advertising | About Us

Search Design World

  • Home
  • Technologies
    • ELECTRONICS • ELECTRICAL
    • Fastening • joining
    • FLUID POWER
    • LINEAR MOTION
    • MOTION CONTROL
    • SENSORS
    • TEST & MEASUREMENT
    • Factory automation
    • Warehouse automation
    • DIGITAL TRANSFORMATION
  • Learn
    • Tech Toolboxes
    • Learning center
    • eBooks • Tech Tips
    • Podcasts
    • Videos
    • Webinars • general engineering
    • Webinars • Automated warehousing
    • Voices
  • LEAP Awards
  • 2025 Leadership
    • 2024 Winners
    • 2023 Winners
    • 2022 Winners
    • 2021 Winners
  • Design Guides
  • Resources
    • 3D Cad Models
      • PARTsolutions
      • TraceParts
    • Digital Issues
      • Design World
      • EE World
    • Educational Assets
    • Engineering diversity
    • Reports
    • Trends
  • Supplier Listings
  • Advertise
  • SUBSCRIBE
    • MAGAZINE
    • NEWSLETTER
We use cookies to personalize content and ads, to provide social media features, and to analyze our traffic. We share information about your use of our site with our social media, advertising, and analytics partners who may combine it with other information you’ve provided to them or that they’ve collected from your use of their services. You consent to our cookies if you continue to use this website.