Design World

  • Home
  • Technologies
    • ELECTRONICS • ELECTRICAL
    • Fastening • joining
    • FLUID POWER
    • LINEAR MOTION
    • MOTION CONTROL
    • SENSORS
    • TEST & MEASUREMENT
    • Factory automation
    • Warehouse automation
    • DIGITAL TRANSFORMATION
  • Learn
    • Tech Toolboxes
    • Learning center
    • eBooks • Tech Tips
    • Podcasts
    • Videos
    • Webinars • general engineering
    • Webinars • Automated warehousing
    • Voices
  • LEAP Awards
  • 2025 Leadership
    • 2024 Winners
    • 2023 Winners
    • 2022 Winners
    • 2021 Winners
  • Design Guides
  • Resources
    • Subscribe
    • 3D Cad Models
      • PARTsolutions
      • TraceParts
    • Digital Issues
      • Design World
      • EE World
    • Engineering diversity
    • Trends
  • Supplier Listings
  • Advertise
  • Subscribe

The Future of Gaming: Create Your Own Character in Just Four Minutes

By University of Southern California | February 9, 2016

Video games are increasingly allowing players to custom design their own characters — often with the intention of inserting themselves into the game. Until now, players relied on predesigned faces and body types provided by a game’s creators.

Researchers at the USC Institute for Creative Technologies are making character design more personal. They’ve released a set of free tools to allow players to upload their own face and body into a game. It takes just four minutes to scan and upload a digital avatar of yourself, and the kit supports a range of game engines, including Unity and Unreal.

The digital toolkit includes three components, relying on Microsoft Kinect to scan the player with a high degree of photorealistic detail. The three components include scanning software; automatic rigging software to convert 3-D models into a game- or simulation-ready character; and simulation software, called SmartBody, which allows you to animate and control the 3-D character.

SmartBody provides a variety of ready-made animations: Players can watch themselves running, interacting with in-game objects, lip-synching to prerecorded speech and even performing nonverbal behavior such as gestures. More complex facial expressions are on the way.

“We’re giving everyone the ability to scan and animate themselves for free,” said Ari Shapiro, one of the leads on the project who heads the Character Animation and Simulation research group, along with Evan Suma and Andrew Feng. He said the team is interested in putting the software in the public domain to see what creative uses people come up with for it.

“We’re trying to foster innovation,” Shapiro said. “While tools to create games and capture 3-D exist, the toolchain to bring the entire process together typically requires expert artistic intervention and a complicated set of processes. We are providing tools and software that, without any expertise, allow you to create and animate a 3-D version of yourself in four minutes.

“The community can now develop interesting applications with it. The applications could extend beyond games and into social media, communication, training and more.”

Complex avatars

In-game avatars have been growing increasingly complex. Games like the popular Fallout 4 allow players to choose from preselected faces, gender and skin tones. Character-creation videos on YouTube range from celebrities to Halloween mask grotesques.

Why bother customizing a character to this kind of degree? Shapiro said there are all sorts of social motivations that drive gameplay. Having a personalized character communicates identity to the other players around you.

It also may affect how people experience the game for themselves.

Shapiro and his colleagues have been researching whether people make different decisions or have different emotional reactions when playing a game with a personalized avatar. They’re interested in learning if people are more invested in a simulation when the player character looks exactly like them. If something bad happens to the player character, does make them more invested in the game?

Shapiro sees a range of uses for personalized avatars. The U.S. Army Research Lab, which funds this research, is especially interested in training simulations. Virtual avatars could play a large role in the future of communications tools. He noted that the Oculus Rift has Oculus Social, an app where players can interact with each other in a virtual space. At this stage, their avatars are generic. But how would people’s behavior change if they could insert their own likeness into a virtual room?

“I can see a revolution in social interaction using your own 3-D avatar as a means of communication,” Shapiro said. “Face-to-face interactions have the potential for more complex and nuanced kinds of communication. A 3-D avatar of yourself could provide some of that complexity in virtual scenarios.”

You Might Also Like


Filed Under: M2M (machine to machine)

 

LEARNING CENTER

Design World Learning Center
“dw
EXPAND YOUR KNOWLEDGE AND STAY CONNECTED
Get the latest info on technologies, tools and strategies for Design Engineering Professionals.
Motor University

Design World Digital Edition

cover

Browse the most current issue of Design World and back issues in an easy to use high quality format. Clip, share and download with the leading design engineering magazine today.

EDABoard the Forum for Electronics

Top global problem solving EE forum covering Microcontrollers, DSP, Networking, Analog and Digital Design, RF, Power Electronics, PCB Routing and much more

EDABoard: Forum for electronics

Sponsored Content

  • Sustainability, Innovation and Safety, Central to Our Approach
  • Why off-highway is the sweet spot for AC electrification technology
  • Looking to 2025: Past Success Guides Future Achievements
  • North American Companies Seek Stronger Ties with Italian OEMs
  • Adapt and Evolve
  • Sustainable Practices for a Sustainable World
View More >>
Engineering Exchange

The Engineering Exchange is a global educational networking community for engineers.

Connect, share, and learn today »

Design World
  • About us
  • Contact
  • Manage your Design World Subscription
  • Subscribe
  • Design World Digital Network
  • Control Engineering
  • Consulting-Specifying Engineer
  • Plant Engineering
  • Engineering White Papers
  • Leap Awards

Copyright © 2025 WTWH Media LLC. All Rights Reserved. The material on this site may not be reproduced, distributed, transmitted, cached or otherwise used, except with the prior written permission of WTWH Media
Privacy Policy | Advertising | About Us

Search Design World

  • Home
  • Technologies
    • ELECTRONICS • ELECTRICAL
    • Fastening • joining
    • FLUID POWER
    • LINEAR MOTION
    • MOTION CONTROL
    • SENSORS
    • TEST & MEASUREMENT
    • Factory automation
    • Warehouse automation
    • DIGITAL TRANSFORMATION
  • Learn
    • Tech Toolboxes
    • Learning center
    • eBooks • Tech Tips
    • Podcasts
    • Videos
    • Webinars • general engineering
    • Webinars • Automated warehousing
    • Voices
  • LEAP Awards
  • 2025 Leadership
    • 2024 Winners
    • 2023 Winners
    • 2022 Winners
    • 2021 Winners
  • Design Guides
  • Resources
    • Subscribe
    • 3D Cad Models
      • PARTsolutions
      • TraceParts
    • Digital Issues
      • Design World
      • EE World
    • Engineering diversity
    • Trends
  • Supplier Listings
  • Advertise
  • Subscribe
We use cookies to personalize content and ads, to provide social media features, and to analyze our traffic. We share information about your use of our site with our social media, advertising, and analytics partners who may combine it with other information you’ve provided to them or that they’ve collected from your use of their services. You consent to our cookies if you continue to use this website.OkNoRead more