The unified architecture of the NVIDIA Quadro Plex VCS Model IV allocates compute, geometry, shading, and pixel processing power. GPU computing for visualization solves complex, data-intensive challenges. Next-generation vertex and programmable pixels with Shader Model 4.0 enable ultra-realistic effects for OpenGL and DirectX 10 applications. A 3 GB frame buffer (1.5 GB frame buffer per GPU) delivers high capacity for interactive visualization of large models, as well as real-time processing of large textures and frames with full-screen anti-aliasing.
:: Design World ::
Filed Under: Industrial computers